A virtual Iron Age Lusitanian settlement developed with Free/Open Software.


A team of students and teachers always looking to learn new stuff.


Drop us a line to talk about this project or other enquiries. We like to receive mails :)

Work that matters.

Education and Virtual Heritage meets Free/Open Software.

CLV (Castro Lusitano Virtual, portuguese for virtual Lusitanian hill fort) is a 3D interactive reconstruction of an Iron Age Lusitanian settlement developed for educational purposes. Think of it as a virtual field trip to an unavailable or difficult access location.

The virtual environment is based on the awesome BGE (Blender Game Engine) and is developed with the use of other great Free/Open Software projects (Gimp, Inkscape, Krita, etc.).

Currently being developed, CLV is distributed under licenses that ensure that anyone is free to run it for any purpose, to study how it works, modify it and redistribute it in its original form or modified version.

Team means people.

From students and teachers to students and teachers.

Developed outside the classroom, at OpenLab ESEV, a unit of ESE Viseu (School of Education - Polytechnic Institute of Viseu), the team comprises students and teachers from different programs and areas.

Current core team (left to right, top to bottom): Nelson Gonçalves [Project lead, 3D, BGE], Orlando Pinto [3D, BGE], Maria Figueiredo [Project lead, Education], Joana Soares [2D].



Downloads for the masses.

Multiplatform distribution under Creative Commons BY-SA 4.0 and GNU GPL v3.0 licenses.

Please check below for the downloads links, they will be available as soon as possible.

  • Current version: soon.
  • Source files: soon.

Contacts are the beginning.

Drop us a line to talk about this project, offer your collaboration/support or other enquiries.

To reach us, please send an email to nafergo[AT]animaxionstudioz[DOT]com.